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Thread Statistics | Show CCP posts - 1 post(s) |

Tasko Pal
Spallated Garniferous Schist
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Posted - 2011.01.28 20:18:00 -
[1]
I recommend shield purgers rigging instead of core defense. Fill the two remaining meds you have empty. Drop the MWD and shield booster. Fit two meta 4 (azeo) shield extenders instead. Drop the cap power relay and power diagnostic and put either two shield power relays (and a named bcs) or one shield power relay and another bcs I. I'd replace the assault launchers with named heavy launchers. It's a massive passive tank. You might even replace the invul with another shield extender so that you have no dependence on cap.
Looks like your fitting skills aren't there. Make sure you have electronics 5 and engineering 5. Weapons upgrades 4 is essential (you'll eventually want it at 5 and have advanced weapons upgrade to at least 4).
Warp in, target the bs, drop drones, shoot till bs is dead. You should have enough tank to weather the entire fleet until that happens. It'll also work well against the few missions where significant cap neuting happen.
T2 gear would greatly improve your tank and gank. Also, you probably should skill up drone 5 so you can throw out a full 5 drones.
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Tasko Pal
Spallated Garniferous Schist
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Posted - 2011.01.29 04:24:00 -
[2]
Originally by: Idol1
Although I appreciate the input and advise, this post was intended for people like me who have only been playing for a couple weeks to get thru this mission.
Then I've improved on your advice. Also, I'm not sure what part of my fitting, aside from the riggings and the drake itself, drives the cost up to 100 mil. I fitted a ship similar to the drake for much less than 100 mil using this sort of gear. Maybe some of it has jumped considerably in price with the incursion stuff. Much of this gear is also helpful for drakes in Sansha incursion encounters.
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Tasko Pal
Spallated Garniferous Schist
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Posted - 2011.01.31 01:43:00 -
[3]
Originally by: Idol1
Well, I'm not sure what you mean by "named" launchers. Looted one the other day that sold for 13 million. Multiply that by 7 and throw in some rigs and you above 100 million.
I used malkuths for a while due to their easy fitting requirements (best of the group). Point is that there's cheap launchers that are better than the meta 0s. Also, T2 heavy launchers are pretty good value. If you're going to fly drakes for a while (either in mission or in pew pew land), they're worth getting just for the cost and firepower advantages.
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